welcome to the loose and less-defined thoughts of a game designer, level designer and university student trying to find work in a financial and economic recession.

reworking and remoulding

Posted: November 11th, 2009 | Author: | Filed under: misc | No Comments »

It’s amazing how often things get added to the “To Be Done (for whatever reason)” list and then never actually get followed through or completed. In some sad respects, various items on my list haven’t even made it past the theoretical stage at this point.

It has been a full year since my last set of posts here, as evidenced by the lack of major updating since then, it’s no surprise that this is one of the items on my TBDFWR list that never made it past consistent practice.

Nevertheless, with a yawning gap of time opening up in front of me until university resumes classes, I can only theorise on what my summer holds.

Things I know i’m doing:

  • Enjoying the company of good friends.
  • Sleep

Things I want to complete:

  • Play more games (PC preferably but not opposed to consoles [apart from the fact I don't own any])
  • Create a game (in either Unity3D or in the UDK for Unreal Engine 3.0 (you don’t have to know, suffice to say “shiny!”)
  • Work with various community groups to enhance and provide the methods for communicating their needs and aims.
  • Sit down and actually write a blog.
  • Write a proper resume and curriculum vitae.
  • Upgrade gush to vBulletin 4.0
  • Have a proper university break that also allows time for the beach.

Can anyone see the flaw in this yet?